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Showing posts with label Puzzle. Show all posts
Showing posts with label Puzzle. Show all posts

Friday, September 12, 2008

Light Bot Walkthrough

Light Bot is a fun puzzle game. Simply 'program' your robot to move to each of the blue squares and light it up. You need to learn to be efficient, but each you get two functions along with the main program to play with. So, it's just a matter of learning how to put those repeatable steps into the functions and use those when you can.

If you get stuck, there's a walkthrough below. If you want to try it on your own, play Light Bot at armorgames.

WALKTHROUGH: DO NOT READ BELOW THIS LINE IF YOU WANT TO DO IT ON YOUR OWN!

In each level, your program consists of three sections. The Main, function 1 and function 2. The programs you can put in are left, right, forward, light, jump, function1 and function2. I don't claim this is the most efficient to any of the levels, but it will get you by.

Level 1:
Main program: Forward, forward, light
Function 1:
Function 2:

Level 2:
Main program: Right, forward, left, forward, forward, forward, forward, left, forward, light
Function 1:
Function 2:

Level 3:
Main program: Forward, jump, jump, forward, light, left, forward, light, forward, light.
Function 1:
Function 2:

Level 4:
Main program: Forward, jump, jump, forward, right, forward, forward, forward, forward, forward, light.
Function 1:
Function 2:

Level 5:
Main program: jump, F1, F1, jump, jump, jump, light
Function 1: Forward, forward, forward, light
Function 2:

Level 6:
Main program: F1, right, F1, light, jump, right, F2, right, right, F2, F2
Function 1: forward, jump jump
Function 2: Forward, forward, forward, light

Level 7:
Main program: F2, light, right, forward, right, light, F2
Function 1:forward, light, forward, light, forward, light, forward, light
Function 2: F1, F1

Level 8:
Main program: Jump, forward, light, F2, right, F1, F1, F2, right, F2
Function 1: F2, F2, right
Function 2: Forward, forward, light

Level 9:
Main program: Jump, left, jump, F2
Function 1: jump, light, forward, light, jump, light, right
Function 2: F1, F1, F1, F1

Level 10 (I found this to be the hardest one):
Main program: F1, F2, left, jump, right, F1, F1, F1, F1, left, F2, F1
Function 1: jump, jump, jump, forward, forward, forward, light, right
Function 2: left, jump, left, jump, forward, right, jump

Level 11:
Main program: F1, jump, right, F1, jump, right, F1
Function 1: F2, F2, left, jump, left, F2, F2, right
Function 2: Light, forward, light, forward, light, forward, light, forward

Level 12:
Main program: Forward, jump, light, F1, F1, F1, F2, light
Function 1: Jump, light, Jump, light, jump, light, right
Function 2: Jump, light, jump, light, jump, F1, F1, F1

Friday, May 30, 2008

Applicate ver.0

Applicate Ver.0A new game from the creator of the Grow series is out and it's called Applicate. Very short simple game of dropping apples. There's no directions, but it's not that hard to figure out.

The objective of each of the five levels is to get an apple eye guy (see the image... the apples with eyes in them are apple eye guys) to the door. Every time you click on an apple that is already on the screen, you take a bite out of it, dropping a new apple where the arrow is currently located. If you drop an apple on an uneaten apple, an apple eye guy will appear.

Keep in mind, he will always try walking to the right first. You may need to block his way to get him to turn around and go back to the doorway.

It sounds weird, but the graphics are as good as always. If you need any hints, ask below in the comments and I'll try to walk you through each level.

With only five levels, this is a short game to play if you're interested.

Play Applicate Ver.0 at eyezmaze.

Monday, April 28, 2008

Meet In Ver.0 Walkthrough

Meet In Ver.0The famous author of the Grow series is back with a new game after a prolonged sickness (I'm glad to see he's feeling better!). The new game, Meet In, is like his other puzzle games, but also unlike them. It's cute, short and fun, but definitely has the same feeling to it as his other games.

For a complete walkthrough, look below, but in the meantime, go play!

Play Meet In Ver.0 at eyezmaze.


Walkthrough

In the first box, I'm going to label this one dad. The second box (top right) is going to be mom. The bottom left is baby and the bottom right is kid.

Move the baby onto the blue button. Mom is now free to move down into the hedge maze. Move her onto the button at the bottom of the maze.

Switch to dad and move him onto the moving platform that mom just engaged (just head south in the hedge maze). Move the baby onto the other button on it's screen to move dad to the other side.

Move dad to the right and sit on the bottom of the two buttons to change the stone maze the kid is in. Keep switching the stone maze back and forth and moving the kid around until he is free and in the upper left corner. Move the kid up until he steps on the orange button to remove the orange square for dad to pass through.

Dad can step on the green button to remove the green obstruction from the kids way. Have the kid step on the purple button to remove the purple block from the baby's way.

Dad, kid and baby can now enter the room with MEET on the floor. Place each of them on their respective color to allow mom to enter as well. Switch to mom and bring her in and put her on the final T. You Win!

Friday, April 25, 2008

The Life Ark

The Life ArkA point and click adventure, the Life Ark puts you in charge of developing life on a planet. Develop life through fire, water, alien life forms and big old teapots.

Like Grow, Warbears and Sprout, the objective is to click on the right things in the right order. The actions will take place automatically and you will soon have a green and lush forest along with all the animals (two by two) on your planet to enjoy. But if you click on them in the wrong order, your trees will die off, your little helpers (men) will pass out from the heat, and basically you'll just have to reset and start over.

That is, unless, you were willing to use the walkthrough below.

Play the Life Ark at freeworldgroup.

Walkthrough

The Life ArkClick on the tablet (in the middle of the ground). Choose the right symbol. Note the small circles or triangles or spots or whatever it appears to be that move around the card as you move from card to card. Just complete the pattern. An outlet appears where the tablet was.

Click on the cord hanging from the cloud to get it to start moving. When it's over the outlet, click on the cord again. Click on the outlet. When the cloud gets charged up (turns black), click on the plug to release it.

Click on the cord again to move the cloud over the rock in the volcano. Click on the rock. Click on the door in the mountain. Hit the button in the center until both disks have the fire at the top.

Click on the fire (left side of volcano). The cloud may have floated around. Move it over the mountain again. Click on the steam clouds (circles) floating up.

After the cloud absorbs enough water (turns dark gray), move the cloud out over the pond. Click on the pond to dump some water.

Click on the trees to get an apple to fall. Click on the cave. Click on the apple to get the man to eat it (apple of knowledge). Click on the man (his head) to turn it into an radio signal.

When the spaceship arrives, click on the cave again. Click on the river to get the new man to move the water over to the plant to help it grow. Click on the plant to climb up and get the blue gem.

Click on the fire to change the teapot into another UFO. Click on the picture of the UFO. Click on the read teapot, then on the hatch on the boat. Solve the puzzle (similar to the first one).

Success!

Wednesday, February 20, 2008

Grow Nano vol 3 Walkthrough

Grow Nano Vol3Asking for forgiveness, the creator of the Grow series has released a small and easy Grow game, Nano Vol3 for us to enjoy.

In this Grow, you are trying your best to heal up the main character who has been injured. Click on the six items to help him out. If you do it in the right order, the items will be maxed out.

So, what are you waiting for? Go enjoy it!

Play Grow Nano Vol 3 at eyezmaze.

I'll post a walkthrough in the comments below.

Wednesday, January 23, 2008

Filler

Filler the GameI've been playing Filler for the past few days and despite it's simplicity, I'm still having fun. The objective is simple enough, fill in 2/3 of the box with your balls and you get to move on. Get hit by the balls flying around and you lose a life. Lose too many lives and it's game over.

To play, hold down the left mouse button. A 'filler ball' will begin to expand at that point until you let go of the button. Don't get hit by the 'flying balls' (ever play jezzball or qiz?). You can move your filler ball around by moving the mouse around while it is expanding.

If your filler ball hits another filler, it will stop growing. Walls do not stop the growth, while the flying balls kill it off. (I think the flying balls hit the filler balls too soon. It can be very frustrating, so err on the side of caution.) Once the filler ball is finished (you let it go), it will drop down to the bottom of the screen. The filler balls are not static and will bounce around, or be pushed off to the side. It's very hard to build up a 'wall' that you can work behind. It can be done, but it's not easy and it really isn't worth trying since the wall will just fall down a few moments later anyways.

Another tactic may be to just build hundreds of small filler balls until you get to the 66.6% mark, but you only have a limited number of filler balls to make. Once you run out, the game is not over, but you lose a life for every ball you create from that point on, so it's not a great strategy.

Instead, try to make your filler balls as big as you can when you can. Smaller filler balls can be used later on in each level to fill up those spaces, or just to make room. A great strategy is to work in the upper corners. Create a ball, let it drop away and then start making a new one. The first one you built will act as a shield allowing you to build the second one. As long as you wait a moment for the first one to start dropping away, you should be fine.

Play Filler at Kongregate.

Wednesday, January 02, 2008

Warbears: An A.R. X-Mas Walkthrough

Warbears an A.R. X-MASWarbears, an A.R. X-Mas Adventure lets you take charge of the Warbears once more, but this time it's serious. Kla is on a shopping adventure and Steve is on a mission to pull the ultimate prank.

Like the other warbear adventures, this is a point and click adventure with a little bit of wit and weirdness thrown in to keep things interesting. Click on anything and everything to work your way through the adventure. Don't forget to open up your inventory (top left) and combine the various items and try them out on other objects to move along. If you get stuck, there's a walkthrough below:

Play Warbears: An A.R. X-Mas at warbears.com



Walkthrough (Spoilers below!!!!!!!!!!!!!)

Pick up the gift. Click on the fur scan on the far right. Go talk to Bob. Click on the fur scan again.

Go up and grab the batteries and the neon wires. You can't find the wires, though. Open up your inventory and click on the present. Click on the goggles and then on Kla to put them on. Click on the goggles (up in the inventory) to turn them on.

Click on E-dude, then on find item. Grab the wires.

Cut Scene

You are now Steve. Open Kla's wallet. Grab the taser and the BTE map. Give both to Bob (one at a time) to buy them. Go outside. Go to the far right to go off screen. Click on the bank (green highlight on the map).

Walk into the bank.

Play as Kla. Click on the far left to get the red thread (behind the cliff). Click on the blue thread (looks like a box to me?). Click on the virtual tree across the way. Talk to e-dude and get him to cut down the tree.

Grab the green thread after it bounces out of the tree. Go up the cliff, then jump down onto the tree. Head on over to the right side.

Play as Steve. Leave the bank screen to the right. Click on the park.

Talk to granps. Try Plan A and Plan B. Click on the locker. Look at the circuit panel. Head back to Bob's shop.

Talk to Bob: click on I want to order and choose the nuclear device. Open up the toolbox while Bob's gone (Be quick about it). Repeat the process (order another nuclear device) to get Bob out of the way long enough to grab the screwdriver. GO back to the park.

Open the circuit board with the screwdriver. Use the taser on it circuit. Talk to granps and select plan c. Use the taser on the circuit again. Head on over to the bank and talk to granps.

Go back to Bobs and grab the hacking device. Give it to Bob to purchase it with your reward money. Use the hacking device on the door upstairs (panel next to the door). Go in the door.

Play as Kla. Place the threads into the boxes below the tree in the following order (red, green, and blue) as the tree lights up in those colors.

Play as Steve: Pick up the wires, batteries and neon lights. Connect the wires to the neon lights. Connect those to the batteries.

Kla defeates the evil spirit of X-mas. Click on Get out of here.

The end (or is it?)

Wednesday, December 12, 2007

Ballistic Wars

Ballistic WarsBallistic Wars is pool balls meets war game. Play all 15 levels over at JIG's Design Competition site to get the full effect. While I missed it when it came out (apparently there were a lot of design issues and bugs), I'm glad I played it eventually.

Basic gameplay is easy to grasp. Send your soldiers (pool balls) flying into the bombs to damage them. You only have three types of soldiers, basic, tank and specialist. The specialist can fire at targets or run into them.

The only complaints I have are minor. Scrolling is slow and can be tough to manage. And the music is quite repetitive (I eventually turned it off, leaving the sfx on). But other than that, the graphics are fun (note how the soldiers move when the ball is rolling!) and the dialogue is also fun.

I only had to reattempt a couple of levels more than once. The puzzle aspect of this game is fun, but linear.

Play Ballistic Wars at fizzlebot.

Wednesday, November 21, 2007

Warbears 3 Walkthrough

Warbears 3Warbears, those wacky, smart-aleccy agent bears are back again, only this time it's a real mission. Save the hostages, take out the guards, pop some bubbles, stop the bad err... fish.

If you've played warbears or warbears 2, you know what to do. Follow along and pick out the right moves at the right time by holding your mouse over each bear and trying things out. Or, if you get sick of failing all the time, follow the walkthrough below.


Play Warbears 3 at warbears.


Walkthrough
From Checkpoint 1:
Look at the string using agent Lucas (looks like an eyeball, but not the grenade). Pull the string to 'free the hostages.'
Kla scolds Lucas. Get Kla to launch his robot rocket. Select manual and move the rocket above the device lowering the hostages. Drop it on top, then move it quickly back to the left and then back under it to the right and shoot back up into it. If you do it quickly enough (while the red lights are still flashing), then it will tilt. You have saved the hostages! Oil pours down one of the poles, giving Ryoh, once he's free from the hamster ball, access upwards.

Move the rocket back upwards to the red rocket outline. Click on the dot when the rocket gets highlighted blue to land the rocket. The WBOT will deploy. Use KLA's PDA once again to control the WBOT. Move him around using the left mouse button (click where you want him to go), but keep him within the blue outer line, or he will fall and the mission will fail. In the upper left corner, there is a green square. Move onto it and activate the toolbox. Move to the upper right hand (you have to go back down and to the right then back up) to move the chain around. Lower it once, then raise it once, then lower it to 73.

Move the WBOT back down and to the left (just to the left and down from where you started) to the green squares. Raise the crane until you can move it into position 5, then lower it until the boat lifting strops are hooked. Raise it back up and move it to position 1. Then lower it all the way down (the hooks will be below the boat). Get out of controlling the WBOT.

Lucas should now toss his grenade at full strength but half power. Click and hold on the arrow when it is full, then hold it down until the grenade is half full. Ryoh will be set free by the pirhanas!

Move Ryoh up-left (arrow) and when he reaches the top of the pipe, use his katanas to slice the pipe open. Go up the pipe again and start sliding down. As he slides, click on the arrow to get him to jump onto the platform on the right. Use his katanas at full power to cut the chain, starting a fire to attract the pirhana. Have Lucas throw a grenade at half strength (arrow half full, grenade full), but full power to kill them off.

Get Ryoh back onto his bubble, then have him go left (arrow) to attach the boat hooks. Click on the PDA to get the WBOT to raise up the boat (up on the Crane panel).

A couple of notes: the rocket to free the hostages was a pain. Even knowing how to do it, I had to try several times to get it right. Also, having the WBOT fall off the crane several times, I have to say his maneuvering abilities are awful! Then of course, there's throwing a grenade at the hamster wheel. The interface was not very good at keeping track of when I was releasing the grenade, so I kept killing off Ryoh.

Checkpoint 2:
Click on Lucas. He will shake dust off onto the guards. Move right to test the door. Move Kla left and get him to try his PDA. It has short circuited.

Get Ryoh up by clicking on the arrow (move your mouse around near the bottom right). Fight the guard. Move left, then click on the katana to slash the pipe. Look at the gauge. Move the slider to #2. Drag the wheel to the right to fill it up (gas leak will start). Slide over to #3, then drag the wheel to the left and quickly push the handle down. If you get it right, a fire will start.

Move Ryoh left, then up the stairs. Use his katanas to break the laser. Head back down to the gauge and wheel. Move the slider to 3 and get it up half-way. Notice how the screen on the machine next to the lase goes from off to on as its gauge moves into the green. Move Ryoh left and hit the button. Then move upstairs again. If you want, you can hit the button on the panel to send a box out now or wait until after the circuit has been reset.

Move Lucas downstairs. Move right and open up the toilet dispenser fuse box. Take out the fuse. Move right and put the fuse into the crane fuse box.

Have Kla open up his PDA again. Get Ryoh to move a box out. Important! Don't drop any boxes onto Steve! Get Kla to pick up and move the boxes up. Green to turn the magnet on and off. Blue to go pick up a box. Yellow to reposition it when it is up (i.e. don't drop one on Steve!). Move Steve left and up as needed to keep him moving up on the stacks. Keep sending boxes out using Ryoh. Lift them up using Kla, then get Steve up onto them (Again, don't drop any on Steve!). The fourth box will go out upside down. Move Ryoh downstairs and hit the button to get it out of the way. Then reset the conveyer belt and send out another box. Get Steve up into the boat.

Move Steve right into the boat. Pick up the object on the table to the left. Hit the bottom left corner of the poster on the right. Find the 3 pieces of paper and then get the crowbar. Open up the box.

Once in the boat look to the left and pick up the weird object on the table. Then hit the bottom left corner of the poster on the right so steve remembers about the pieces of paper he put the code for the safe on. Then find the 3 pieces and collect the crowbar. Use the crowbar on the box. Grab his clothes off the table.

Get Lucas to move the fuse from the crane to the elevator. Bring Lucas back up to get the 'shiny thing' and the CDGs.

Move Ryoh back down to the gauge and wheel and move the gas into #1. Move Lucas right and up the stairs. Throw a grenade (1/3 power, 1/3 blast). Get Steve to shoot the laser. The remaining guard will run. Open up the water tank, take a shower, then move right.

If you haven't already, get the elevator to work by switching the fuse out of the right most box and into the left most box using Lucas. Move Steve right into the elevator.

Checkpoint Three (short and sweet)

Once Steve is out of the elevator, shoot the guards in between ducking behind the panel. Do it quickly for a bonus. Move left twice to check out the office. Go right to find the door is locked. Go back into the office to get the key. Go back to the door and head downstairs. Take out the guard.

Fight the big guy by hitting near the bottom left (on the blue band) of his helmet. The blue band at the bottom will eventually be damaged.

The machine has been activated. Move the red block so that they are in order (I, II, III) from left to right on the middle row. Have Steve shoot the middle. Move block I to the top left and the III block to the bottom right and shoot the bottom. Then move block I to the bottom left and block III to the top right and shoot the top. You win! (well... sort of...)

Monday, November 19, 2007

Coffee Shop

Coffee Shop GameCoffee Shop is the latest lemonade stand look alike from armorgames. (That's not to imply that armorgames comes out with look alikes every week, but that I've seen other lemonade stand look alikes before. And if you don't know what I mean by the lemonade stand game, then you must be under the age of 5.). This one is graphically pleasing, with lots of fun animations to find and enjoy.

Like lemonade stand, the challenge is to find the best mixture possible between coffee, sugar, and milk, while still having enough cups each day to serve everyone. After that, it's just a matter of finding the right price to charge depending on the weather.

If you're reputation goes up high enough, maybe even the pope will stop by for a quick drink.

The better your coffee, the more you can sell your coffee for. But for a laugh, on day 14, make the worst cup of coffee you can and sell it for as much as you can. Everyone will still stop by and since you're closing shop tomorrow, it doesn't matter if they all start puking their guts out on the sidewalk.

Play Coffee Shop at armorgames.

Wednesday, November 07, 2007

N3wton

N3wton TanksMore fun than it first appears to be, N3wton is a short and sweet game applying Newtons Laws of Physics. You control a simple tank. Shoot at all the black tanks that are either firing at you or are firing at predetermined angles. Knock them off the platform or get yourself knocked off to lose. Just be careful of the recoil.

To play, move around with the arrow keys or with aswd. Aim and fire with the mouse. The longer you hold down the left mouse button the harder your shot will be, but that also increases the amount of recoil you should expect.

The levels do get harder, but there are only 25 of them. You should be able to finish the game fairly quickly.

Play N3wton at kongregate.

Thursday, October 25, 2007

Strategy Defense

Strategy DefenseWhile Strategy Defense looks like a tactics game, it really isn't. There's very little strategy involved in one 'hero' taking on anywhere from 4 to 8 (until the last battle) enemies whose only strategy is to charge forward, shoot at you and then run away.

But it's still a fun game. I found that by treating it as a puzzle game I could enjoy the challenge that came with each level. While getting stuck on certain levels was extremely frustrating when I couldn't solve it, I did get by eventually.

Ever hear of moving in a diagonal? Apparently the maker of this game hasn't.

Tips:

  1. Kill everything to build up your experience. While you get more money for finishing levels in fewer rounds, the xp counts for more. Instead, make sure you are at full health (or close to it) in order to build up your money supply. Building up money supplies is important. Don't waste any chance to end with a higher hp.
  2. Don't worry about buying things at the store. If you don't use it, you can sell it back later at the same price.
  3. Sometimes its best just to get shot and use your retaliation to fire back. Take a health potion on your turn instead of firing back and getting shot in retaliation. The best time to shoot one of your attackers is only if they will die with that shot. Otherwise, they get to hit you twice (once on your round in retaliation, and once on their round when they shoot back).
  4. If you can, stay out of range of your attackers and hit them with the magic arrow. Especially on the earlier levels and against the towers, this can save you a lot of time.
  5. Magic (except for the arrows) becomes useless within four rounds of when you can start using it.
  6. If you can't avoid your attackers the best strategy is to minimize the number of attackers who can hit you in a single round. Then heal yourself on your turn. Allow your retaliation to take care of them.
  7. Enemy knights are easy to avoid, so kill everything else while avoiding them.
  8. Keep in mind that you can run a lot farther as a knight, and you can switch right back to whatever else you want when you get there.

Update: Oops! As the anonymous commenter pointed out below, I never told you where it was.

Play Strategy Defense at crazymonkeygames.

Monday, September 17, 2007

Grow Island Walkthrough

Grow Island Ufo EndingGrow Island continues the fun and exciting games from On at eyezmaze. It is being used to promote the SHIBAURA INSTITUTE OF TECHNOLOGY, a college information site and so it is not located on the eyezmaze site.

Like the other games in the grow series, your job is to figure out the best order to place new objects onto the field. In this case, the objects are courses of learning. While I think you should go ahead and try different things in an attempt to find the various endings (there are multiple), I'll provide a walkthrough for the basic ending and UFO ending below.

Play Grow Island at shingakunet.

UFO Walkthrough:

  1. Aeronautics, marine, automotive engineering,
  2. Civil engineering,
  3. Architecture,
  4. Computer science,
  5. Electrical Engineering,
  6. Mechanical engineering,
  7. Applied Chemistry,
  8. Environmental engineering,
Basic Walkthrough:
  1. Mechanical engineering,
  2. Civil engineering,
  3. Architecture,
  4. Environmental engineering,
  5. Aeronautics, marine, automotive engineering,
  6. Electrical Engineering,
  7. Computer science,
  8. Applied Chemistry

Tuesday, August 21, 2007

Haluz 2 Walkthrough

Haluz is back (see the original Haluz walkthrough) and slightly better than before. Figure the puzzles out and move your hero along to rescue the girl and get your just rewards. The online version is a teaser for a full version you can purchase (I wasn't tempted, even though it is a good puzzle game).

The graphics are as incredible as they were in the first version and the sound effects are fun.

I'll post a walkthrough below.

Haluz is similar to other mini puzzle games (graphics and puzzle-wise) to Samarost, Samarost 2, and wogger. Other recent point and click adventure games include Smart Stick Adventures 2 1/2, Hapland 3, and Puzzleland.

Play Haluz 2 at haluz2.net

Walkthrough Below

Wait for the introduction to finish and your hero to start off on his adventure. Then click on the lock next to the door. Then click on the raccoon hiding in the lamp on top of the hill. Click on the cord to turn on the light. The code for the lock shows up under the light on the door. Punch in the code and then turn the wheel.

Click on the light switch next to the door. Turn it to the right to move the bat to the right. Turn it back to the left to get the bat to come back. Take the hook up next to the bat and attach it to it. Turn the light switch back the other way to move the bat again. Click on the basket to jump across.

Wait a few moments, then click on your hero to 'pollute' the water. Wait some more for the flowers to grow and expose the man in the mountain. Click on the left most flower.

Take the pine cone out of the man in the mountains mouth and place it under the clock as a counter weight. Click on the clock face until the horse starts coming out (4 o'clock). Your hero will jump on and disappear.

Click on the walkman the old shaman is listening to. Click on the bottom right music code to make him float (looks like an alpha symbol to me). Turn the volume up to make him float higher. Click on his beard to get the key to drop out. Put the key in the lock to get your hero out in his flying boat.

Enjoy the scenery.

To get the snake to let you go, turn on the water (right side, red knob). Turn the left wheel on the pump (bottom middle of scene). Turn right wheel, then turn the left wheel again. Then click the pump. Turn the left wheel again to release the bees. Click on back of boat to get hero on his way.

Wait till hero stops his boat. Click on hummingbird on flower pot above. When the bird comes out to eat fruit, click on plants with eyes above to steal it (may require some timing). Click on eyes again to drop fruit, dropping big bird into pot allowing you to move on.

Click on glass to get your hero to attempt to lift it up off of the girl. He's not strong enough. Halfway up on right side, there is a claw holding an orange ball. Click on it, then immediately click on jar below it to swing it out (requires timing) to get ball to drop into jar. Click on fly on far left. While it is on the mushroom, click on iguana (top left).

Enjoy end scene and sales pitch for full version. (I did say you would get your just rewards, didn't I? That's what you get for stealing a man's mouthpiece!)

Wednesday, July 25, 2007

Gravity Pods

Gravity PodsGravity Pods is a puzzle game in which you're job is to shoot the target. And while the first couple dozen of levels are fairly straightforward and easy, the remaining ones are tough.

I don't really understand why this one is so popular. I've seen it all over the place and it keeps getting linked to. But I just don't see why. It quickly becomes guess the right angle to shoot at and there's no real puzzle to it. It also takes way to long to become a challenge.

But, perhaps you're like the others who have linked to it and like this sort of game. If so, play Gravity Pods at wickedpissahgames (maybe it's the name of the site that makes it so much fun for people?)

Thursday, June 21, 2007

Starshine Walkthrough

Starshine is a simple puzzle game. Try to aim your shooting star so that all of the stars light up. Easy? No. But there's a walkthrough below that will help you.

BTW, I did this using trial and error. Also, you will probably have to turn your speakers off after a few levels. The song, while nice enough at first, is just a continuous loop that moves into your brain and slowly drives you batty.

Play Starshine at armorgames.

I used positions of the clock to show where you want to lay down your shot. Not very precise, but it will get you close enough for those levels that drive you nuts.

Level 1: 12
Level 2: 10
Level 3: 5
Level 4: 10
Level 5: 4:30
Level 6: 9
Level 7: 10:30
Level 8: 11:30 or 11:45
Level 9: 9:30
Level 10: 4:30
Level 11: 6
Level 12: 3
Level 13: 7:30
Level 14: 7
Level 15: 5:30 or 5:45
Level 16: 6
Level 17: 5:30
Level 18: 6
Level 19: 2
Level 20: 9:30
Level 21: 8 <- oops.. should be 11:55
Level 22: 9:30
Level 23: 8
Level 24: 6:30
Level 25: 9:15
Level 26: 6:15
Level 27: 5:30
Level 28: 7:30
Level 29: 10:45
Level 30: 1:30
Level 31: 1:30
Level 32: 11:15
Level 33: 11
Level 34: 1:30
Level 35: 8 <- it's a smiley face :-)
Level 36: 11:30
Level 37: 11:30
Level 38: 7
Level 39: 8
Level 40: 9:15
Level 41: 1
Level 42: 7
Level 43: 3:30
Level 44: 8:30
Level 45: 8:15
Level 46: 5:30
Level 47: 1
Level 48: 8:50
Level 49: 4:45
Level 50: 10 <- Really need to be careful here. Just north of the closest star so that the reflection from said star hits the blue star on the far right.

Wednesday, May 23, 2007

Eye Defence

Eye DefenceEye Defence is a mixture of grow, hapland and defend your castle. You control a gross eye thing (their wording, not mine) from hordes of mechanical soldiers. That's a fairly good description if by hordes, they mean about a dozen. There are only three levels, and despite how frustrating it is to figure out a good way to win, I wanted more by the end.

Place the various items that pop up in your inventory onto your gross eye thing. By placing them in the right place at the right time, you can defend yourself from the attackers. Place them in the wrong place, shoot at the wrong time, or just make one mistake and its game over.

The nice part about having to start over, however, you don't have to go back to level one. You just restart on the level you're on.

Hint, the rotational devices can be placed on the eye or at the end of the sticks. By combining them, you can reach pretty far and cover a wide area. Also, on level two, the flame throwing thing with the pointed ears takes a few hits before it goes down. To get past him, you'll need to hit him multiple times, probably with two different saws. Also, if you're trying to rely on the rockets that fly around to hit your enemies, you're on the wrong track.

If you're stuck, there's a nice walkthrough posted by will7303 at jayisgames. I needed the help to get through level 2 because I didn't think about how to combine the sticks with the rotational devices. I was trying to rely on the rockets, which left me short when the ufo flew by and dropped its bomb on me.

Play Eye Defence at foon.

BTW, you do know what SNOITALUTARGNOC means, right?

Friday, May 18, 2007

Mindfields 2 - The Russian Tundra Walkthrough

MindfieldsMindfields 2: The Russion Tundra Walkthrough is a nice diversion. Although the soundtrack is awful and they really should have given you the option of turning it off, I still thought it was a good puzzle game.

Place various objects (turn signals, shooting squares, or transports) to guide your tank through each battlefield. You may have to eliminate some enemy tanks, time your way past some electrical fields, or just puzzle your way through a long path.

I'll post a walkthrough in the comments section in case you get stuck trying to make your way through the eighteen levels. Some were easy, others were really hard. But still fun.

Play Mindfields 2 at gamesheep.

Friday, May 04, 2007

Slitherlink

Slitherlink CorrectSlitherlink Wrong SolutionSlitherlink is a tough puzzle game based on a Japanese paper logic game. Draw one line along the edges of the squares so that each box that is marked with a number has the correct number of lines passing it by. So, if the box has a three in it, that box should have three of its four edges covered by a line to solve the puzzle.

No figure eights, no loops (except for the big one) and you have to draw your line on the edges. Keep in mind you can block off edges by using shift and the left mouse button to put an x on that edge. Its a very useful tool for helping you picture the solution.

See the picture... I've made a mistake somewhere and can't finish the one on the left, as is. On the right, I've made my corrections and finished this puzzle. On to the next!

Quite addicting and frustrating at the same time. There are 75 puzzles in all, 25 easy, 25 medium and 25 hard. I'm having trouble getting through the easy ones.

Unfortunately, the game does not save your progress for you, but you can figure out where you left off last time.

Play slitherlink at vgreality. Thanks to JIG for finding this fun puzzler.